Truth or Dare

@morris_tea

truth or dare
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Truth or Dare is a simple party game, but when played under this version, the game takes on supernatural force. Once started, the game binds every participant as a Target, making them unable to resist or ignore the rules. Activation • To begin, one person declares aloud: “Let’s play Truth or Dare.” • Everyone who agrees to play (verbally or by nodding) is bound by the rules. They become Targets, subject to the dares and truths assigned during the game. • The effect lasts until the game ends—only when every player agrees it is over. ⸻ Core Rules 1. Truths • When asked a Truth, a Target must answer honestly, with no hesitation or ability to lie. • They will reveal even their deepest secrets—sexual fantasies, crushes, fetishes, or taboos. • They cannot resist answering, though they may blush, tremble, or try to hide their shame. Examples: • “Truth: Who here do you secretly fantasize about?” • “Truth: What’s the kinkiest thing you’ve ever done alone?” • “Truth: What is your dirtiest fantasy?” ⸻ 2. Dares • When assigned a Dare, the Target must complete it immediately. • Their body obeys even if their mind resists—they cannot refuse or stop themselves. • Other players instinctively treat the Dare as part of the game, no matter how wild it becomes. Examples: • “Dare: Take off your shirt and stay topless at least until your next turn.” • “Dare: Give AJ your bra to wear at least until your next turn.” • “Dare: Kiss the person you find most attractive here—and use tongue.” ⸻ 3. Escalation • The longer the game goes, the bolder the dares and truths become. Players grow more playful, reckless, and aroused. • Nervous giggles turn into shameless laughter, then into heavy breathing and flushed cheeks. • Boundaries dissolve as Targets lean into the heat of the moment. Example Escalation Path: • Round 1: Harmless dares—remove a sock, admit a silly crush. • Round 2: Clothing dares, physical contact, confessions of fetishes. • Round 3: Public exposure, intimate touching, erotic revelations. • Final Round: Open, unrestrained sexual acts performed as “just part of the game.” ⸻ Permanence • When the game ends, the supernatural compulsion fades. • Memories of the game remain intact—no one forgets what they did or said. But instead of shame, players rationalize it away as wild fun, feeling a lingering thrill whenever they recall it. • The temptation to “play again sometime” is always strong. ⸻ Narrative Potential • A small group of friends starts innocently, then realizes the game is forcing them into revealing and doing things they’d never admit sober. • Someone uses clever dares to strip away clothing layer by layer, until everyone is nearly nude. • Confessions of secret crushes turn the game into a catalyst for tangled hookups and messy entanglements. • Rival players push each other further and further, competing to make the most outrageous dares.

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